![mxgp 2020 vs 2021 mxgp 2020 vs 2021](https://i.ytimg.com/vi/xRPaA5ytLZI/maxresdefault.jpg)
While not the most visually stunning racing game ever made, MXGP 2020 does make excellent use of the Unreal Engine, with the course deformation and degradation over a race particularly impressive.
Mxgp 2020 vs 2021 series#
There’s no real utilisation of the PS5’s 3D audio, and much of the sound gets grating after the first few hours of playing. Graphically, MXGP 2020 runs at a dynamic 4F and 60 frames per second on PlayStation 5 and Xbox Series X. There’s a limit to what can be done with a constant sound of engines revving and people cheering, but some added depth to the sound would be greatly appreciated. With both controls and load times seeing huge steps forward on MXGP 2020, our hope is that the next game targets sound design. If the trade-off is adding loot boxes or microtransactions, keeping things simpler is worth it, but it does feel noticeably behind in some respects. In an era where sports games are able to include story modes, and all manner of extra bells and whistles, MXGP is pretty behind. The presentation doesn’t help, as while the career mode is functional, it’s all rather simple. Ultimately, though, the game just feels a little light on content - lighter still if you look at meaningful things.
![mxgp 2020 vs 2021 mxgp 2020 vs 2021](https://i.ytimg.com/vi/amBWdVY22ZM/maxresdefault.jpg)
At best it’s something worth poking around in once, and then probably never again. While the rest of the game feels complete, the Playground still comes as if it were in “early access”. Buildings are few and far between, the physics misbehave on hills frequently, and there are numerous invisible barriers. There are a few hidden Grand Prix tracks in here that offer a fun challenge, but beyond that, the area isn’t really worth exploring. It’s a pretty barren area, with almost nothing worth actually doing. An open world area in which to craft waypoint enduro-style challenges - and at some point after launch do so with friends - the Playground just feels half-baked. Less successful is the Playground area, this time an idyllic fishing village in Norway. This helps create Milestone’s most immersive experience to date, and is far and away the best new addition to the game. Being able to quite literally feel the track as you come around corners has never been more authentic. But the haptic feedback offered by the PS5’s DualSense is a - pardon the pun - game changer. The controls and the actual mechanics are unchanged, offering the same flexibility as in years past, allowing for both arcade-style and more realistic simulation.
![mxgp 2020 vs 2021 mxgp 2020 vs 2021](https://ridetwice.com/contenido/uploads/2020/12/IF_MXGP_Calendar-2021_DEC2020.png)
As mentioned previously, however, the riding feels the best it ever has.